id Software unofficially started in September of 1990 when lead programmer John Carmack, Adrian Carmack, John Romero, and Tom Hall created the first game in the Commander Keen series, Invasion of the Vorticons. One month after Commander Keen was released into shareware, John Carmack, Adrian Carmack, and John Romero left their jobs at Softdisk Publishing and officially began id Software, on February 1, 1991.

    On May 5, 1992, id’s first shareware monster-hit, Wolfenstein 3-D, was released by Apogee. Wolfenstein 3-D brought id worldwide notoriety and the game’s 3-D environment dramatically raised the standards expected for games.

On December 10, 1993, id released its much-anticipated DOOM. DOOM attained phenomenal success and is still recognized as the hottest 3-D action game of all time. DOOM changed the face of computer gaming forever.  Two more sequels followed.

    In 1996, id, lead by John Carmack,  unleashed QUAKE, the most highly anticipated game since DOOM. QUAKE marked the next quantum leap in game technology and set a new standard in multi-player, true three-dimensional, combat action games. In 1997, the furor over QUAKE continued with the release of two QUAKE Mission Packs, QUAKE Mission Pack No. 1: Scourge of Armagon and QUAKE Mission Pack No. 2: Dissolution of Eternity.

    December 9, 1997, id Software and Activision rocked the continent with the release of the mind-blowing, QUAKE II. QUAKE II offered wicked multi-player capabilities allowing more than 32 gamers to compete online. Players maneuver through intense environmental hazards and annihilate evil enemies. The game’s improved vivid sound effects intensify distant combat and destruction, while the use of OpenGL 3-D accelerator cards deliver smoother, 16-bit graphics and real time lighting effects.

    As the new millennium dawns on the world of gaming, the team at id Software continues to lead the industry with superior gaming technology, rendering titles with the latest in intense, interactive environments surrounding the players with incredibly sharp, defined graphics. In the creation of all new gaming engine technology,  John Carmack pushes the envelope to bring gamers all over the world into new, exciting heights never reached in gaming history.